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ScaleBox — Bounding Box Scale Tool

Optimize your level-building workflow with an advanced box-scale tool for the Unreal Engine editor — the one you never knew you were missing.

Tap R twice. Drag a face. The opposite face stays pinned.
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Unreal Engine 5.5 – 5.8 · Windows editor · editor-only, zero runtime footprint

See it in action

Face handles — any actor, any shape. Spheres stretch as happily as boxes.
Smart snapping — hold V, point at geometry, the face lands flush.
Corner handles — uniform scale from the opposite corner.
Grid snapping — honors your editor snap settings.
Symmetric scale — hold Shift to scale about the center.
Volumes too — nav meshes, triggers, collision boxes: anything with bounds scales the same way.
Bonus scaffold materials — the procedural blockout set that ships with the plugin.

Full walkthrough

Features

Face handlesAxis-colored handles on every face of the selection's bounds. Drag one — the opposite face stays pinned, so walls stay planted on floors and flush against corners.
Corner handlesUniform scale from the opposite corner, exact even on rotated multi-selections.
Smart snappingHold V and point the cursor at any geometry — the dragged face jumps flush to it, at any distance.
Live size readoutSee the selection's dimensions in units while you drag.
Grid snappingRespects the editor's snap settings without disturbing off-grid placement. Ctrl inverts it mid-drag.
Symmetric & mirrorShift scales about the center. Drag deliberately past zero to mirror — sticky, so it never happens by accident.
Volumes & bounds tooNav mesh volumes, box collisions, triggers, blocking volumes — anything with bounds scales the same way. Not just meshes.
It's not a modeThe scale tool you already use, with a second gear. No editor mode tab, no tool palette, no learning curve. Full undo, construction scripts re-run on release.
Bonus materialsA fully procedural, zero-texture scaffold / blockout material set ships with the plugin.

Documentation

Also available as a standalone page: hauntedostrich.com/scalebox/docs

Install

Activating box mode

Box Scale button in the viewport toolbar Box Scale in the transform dropdown

Controls

ControlEffect
Drag face handleScale along that axis; opposite face pinned
Drag corner handleUniform scale from the opposite corner
Shift + dragSymmetric — scale about the box center
Ctrl + dragInvert grid snapping
Hold V + drag faceSmart snapping: face jumps flush to the geometry under your cursor, at any distance; with the cursor in empty space, the face snaps to geometry it passes near
Esc during dragCancel and restore original transforms
Drag past zeroMirror the selection (sticky ~25% overshoot; never on BSP)

Settings

Editor Preferences → Plugins → ScaleBox: handle sizes, hit-test padding, handle colors, mirror overshoot threshold, contact-snap distance. Changes apply live.

ScaleBox settings in Editor Preferences

Known limitations (v1.0)

Support

Bugs, questions, feature requests: support@hauntedostrich.com

Include your engine version and, for bugs, a short clip or steps to reproduce — it makes fixes dramatically faster.