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ScaleBox Documentation

Bounding-box scale tool for the Unreal Engine level editor · UE 5.5 – 5.8 · Windows editor · editor-only, zero runtime footprint. Product page →

Install

Activating box mode

Box Scale button in the viewport toolbar Box Scale in the transform dropdown

Controls

ControlEffect
Drag face handleScale along that axis; the opposite face stays pinned
Drag corner handleUniform scale from the opposite corner
Shift + dragSymmetric — scale about the box center instead
Ctrl + dragInvert grid snapping (snap off → on, on → off)
Hold V + drag faceSmart snapping: the face jumps flush to the geometry under your cursor, at any distance; with the cursor in empty space, the face snaps to geometry it passes near
Esc during dragCancel and restore the original transforms
Drag past zeroMirror the selection (sticky: ~25% overshoot to flip, so it never happens by accident; never on BSP brushes)

Settings

Editor Preferences → Plugins → ScaleBox: handle sizes, hit-test padding, all handle colors, mirror overshoot threshold, and contact-snap distance. Changes apply live.

ScaleBox settings in Editor Preferences

Bonus: scaffold materials

The plugin ships a fully procedural scaffold/blockout material set under /ScaleBox/Materials: world-aligned meter grid with anti-aliased lines, axis tinting, and an orange bounds frame — zero textures. Handy for greybox scenes that show exactly what you're scaling.

Known limitations (v1.0)

Support

Bugs, questions, feature requests: support@hauntedostrich.com

Include your engine version and, for bugs, a short clip or steps to reproduce — it makes fixes dramatically faster.